Aurora / Docs

Launch Arguments

Find out how to apply launch arguments to your game.

Launch arguments can be used to either increase the quality of your game or decrease it. It all depends on what flags you use.

Neverness To Everness
Flag Tags Description
Renderer
-dx11 Fixed Warning Forces the DirectX 11 renderer. NTE is built to be ran on DX12, so you'll get worse performance.
-dx12 Fixed Forces the DirectX 12 renderer.
-rtx Quality Fixed Enables hardware ray tracing for Lumen.
Presets
-lowspec Performance Fixed Makes the game have less quality, designed for low-end hardware. Sets 62 keys.
-highspec Quality Fixed Designed for absolute maximum quality. Threading, streaming, shadow and Lumen settings are all raised to their maximum. Sets 931 keys.
Game Performance
-nofpslimit Performance Fixed Removes the FPS limit
-maxfps={value} Performance Value Caps the frame rate at the given value, 0 means uncapped.
-nothrottle Performance Fixed Keeps the game running at full speed when the window loses focus.
-lowlatency Performance Fixed Removes the one-frame render lag, lowers latency at the cost of slightly less FPS.
Post Processing
-motionblur={value} Quality Value Forces motion blur on and sets its quality. Accepted range is between 0 and 4.
-motionbluramount={value} Quality Value Sets how strong the motion blur is. Accepted range is between 0 and 1.
-nomotionblur Quality Fixed Turns off motion blur
-nofilmgrain Performance Fixed Removes the film grain overlay.
-noca Quality Fixed Removes chromatic aberration, including the game's lens effect.
-sharpen={value} Quality Value Warning Sharpens the final image. Anything above 3 will produce visible halos and artifacts.
-taasharpness={value} Quality Value Adjusts anti-aliasing sharpness, for reducing TAA blur.
-noflicker Quality Fixed Reduces TSR shimmering on fine detail like hair and foliage.
Detail & streaming
-maxaniso={value} Quality Value Anisotropic filtering level. Sharpens textures viewed at an angle.
-nanitedetail={value} Quality Value Nanite geometry detail. Lower is sharper and heavier; higher is chunkier and faster.
-shadowpages={value} Performance Value Virtual shadow map page pool size. Higher reduces shadow artifacts, costs VRAM.
-shadowbias=-0.5={value} Quality Value Directional shadow resolution bias. Negative values give sharper shadows.
-texturepool={value} Performance Value Warning Percentage of VRAM reserved for textures. Higher values reduce texture pop-in. Values too low can cause stuttering or crashing.
Input
-rawmouse Performance Fixed Enables raw mouse input and disables mouse acceleration and smoothing.
Privacy
-nocrashupload Privacy Fixed Stops the game from uploading crash reports.
-notelemetry Privacy Fixed Disables the game's built-in telemetry.
Loading & Performance
-fastload Performance Fixed Lazy-loads shaders when a pipeline exists. No visual changes.
-cacheshadows Performance Fixed Caches the whole-scene between frames. No visual changes.
Game Effects
-nodof Quality Fixed Turns off depth-of-field blur.
-nobloom Quality Fixed Turns off bloom/glow.
-novignette Quality Fixed Removes darkened screen edges.
-nolensflare Quality Fixed Removes lens flare from bright light sources.
-nossr Performance Quality Fixed Turns off screen space reflections. Large performance gain at the cost of quality.
-noao Quality Fixed Turns off ambient occlusion shading from corners and object crevices.
-lowwater Performance Quality Fixed Reduces water quality as much as possible.
-lowfog Quality Fixed Reduces volumetric fog to almost nothing.
Effect Qualities
-shadowquality={value} Quality Value Global overall shadow quality.
-shadowres={value} Quality Value Maximum shadow map resolution. Default is 164. Lower is blockier and faster.
-aaquality={value} Quality Value Anti-aliasing quality. Range from 0 to 6.
-detailmode={value} Performance Value World detail level. 0 hides low-priority decorative objects.
-maxparticles={value} Performance Value Caps CPU particles per emitter.
Silver Palace In development
Flag Tags Description

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